Welcome to the second development blog for Prehistoric fury.
It’s been almost a month since the last dev blog and within that time we have made some good progress with the games development.
This dev blog will cover the additions that were missed out of the first
Dev blog in Video Form by Hotshotraptor:
On the technical side of development, while I can’t talk about all the changes we have made and parts implemented(Lots of server side stuff), it can be said that progress is going well and we are getting closer and closer to the first game-play tests.
After many months of development, our dinosaur controller is looking better than ever.
The ‘dinosaur controller’ is essentially the code combined with the physics engine, which is responsible for the dinosaurs movement and therefore is a key element to the game play. There has to be a careful balance between realism and choices made for game-play reasons when it comes to creature movement.
As it gets closer to being ready we can’t wait to show it off, which all going well we should be doing so in the coming months.
In the first devblog we revealed our first dinosaur, Gorgosaurus libratus. However, we didn’t reveal all of its skin’s. They were announced in the first dinopedia entry for the game however, they will be shown here as well.
Between the first dev blog and now, Bill has been hard at work creating 2 new dinosaurs for the game. These are Mongolostegus expectabilis and Gobisaurus domoculus.
While being revealed in a
The dinosaur is the planned tier 10 in the Asian tech tree’s mixed Stegosaur-Ankylosaur line,
In Prehistoric fury Mongolostegus represents a class of Heavy Herbivores that will deal large amounts of damage to opponents in a single attack, this makes the dinosaur a formidable enemy to fight against, and a strong ally to fight with. With a high damage output, high health and good senses, the dinosaur will play ideally as
The Dinosaur was
Mongolostegus and its different skins:
Gobisaurus is the planned tier 9 for the mixed Stegosaur-Ankylosaur branch in the
In later releases Gobisaurus is planned to be in a separate Ankylosaur branch in the Asian tech tree. This will occur when the Stegosaur-Ankylosaur branch is split into 2, creating an independent Stegosaur and Ankylosaur branch.
In Prehistoric Fury Gobisaurus plays like an aggressive armored tank, with the “armor” on its back allowing for attacks from enemies to be either weakened or stopped, allowing for you to lose less health to enemy attacks, which means Gobisaurus will be able to take punishment from its opponents. The dinosaur will also have a high damage attack allowing you to deal with any dinosaurs that may threaten you.
The dinosaur was modeled and textured by Bill Nguyen and some of the skins were designed by Jordan Clark.
Levia Draconia also created a skin for the Gobisaurus, the tropical skin!
Gobisaurus will be shown off in its own dinopedia entry within the next week.
That’s all for this months dev blog, if you have any questions regarding the dev blog feel free to join the discord server and ask us questions there.